360º videos as a tool for social skills training with ASD students

Authors

DOI:

https://doi.org/10.56294/mr202334

Keywords:

Autism Spectrum Disorder, 360-degree Videos, Social Skills, Therapeutic Pedagogy, Controlled Environment

Abstract

This study presents research conducted with a group of five students with Autism Spectrum Disorder (ASD) aged between 3 and 7 years, attending a regular school and receiving support from Therapeutic Pedagogy and Hearing and Language. The students participated in a social skills training program that used 360-degree videos to simulate different social situations, such as celebrating birthdays or going on an excursion. The videos were selected to teach the students how to interact in specific social situations, while also showing them how to interpret the emotions of the characters. The study was carried out in a controlled environment to expose the students to previously planned situations. A program was developed consisting of four sessions that addressed different activities to train the social skills of the students, with the main objective being to evaluate the effects of the 360-degree videos on the development of social skills of students with ASD. To check the effectiveness of the visual content, an observation instrument based on a series of pre-established categories of social skills was used. This instrument was applied after each session, allowing the evolution of the program to be evidenced

References

1. Sánchez R, López J. La realidad virtual en la educación: Análisis de su impacto en el aprendizaje. Revista de Investigación en Educación 2019;17:90-105.

2. Vásquez-Carbonell MA, Silva-Ortega JI. Tendencias y características de la realidad virtual: Una revisión de la literatura entre los años 2017 y 2018. Computer and Electronic Sciences: Theory and Applications 2020;1:36-70. https://doi.org/10.17981/cesta.01.01.2020.04.

3. Delgado-Reyes AC, Parra TLO, López JVS. Realidad virtual: evaluación e intervención en el trastorno del espectro autista. Rev Elec Psic Izt 2020;23:369-99.

4. Lledó GL, Lorenzo-Lledó A, Carreres AL, Pérez-Vázquez E. Creación de un entorno de realidad virtual inmersiva para la comunicación e interacción social: estudio piloto en alumnado con trastorno del espectro autista. Revista de Educación a Distancia (RED) 2023;23. https://doi.org/10.6018/red.539141.

5. Guzmán G, Putrino N, Martínez F, Quiroz N, Guzmán G, Putrino N, et al. Nuevas tecnologías: Puentes de comunicación en el trastorno del espectro autista (TEA). Terapia psicológica 2017;35:247-58. https://doi.org/10.4067/S0718-48082017000300247.

6. Berenguer C, Baixauli I, Gómez S, Andrés M de EP, De Stasio S. Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review. International Journal of Environmental Research and Public Health 2020;17:6143. https://doi.org/10.3390/ijerph17176143.

7. Mesa-Gresa P, Gil-Gómez H, Lozano-Quilis J-A, Gil-Gómez J-A. Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review. Sensors 2018;18:2486. https://doi.org/10.3390/s18082486.

8. Cibeira N, Lorenzo-López L, Maseda A, López-López R, Moreno-Peral P, Millán-Calenti JC. Virtual reality as a tool for the prevention, diagnosis and treatment of cognitive impairment in the elderly: a systematic review. Neurologia 2020; 71:205-12. https://doi.org/10.33588/rn.7106.2020258.

9. Sánchez-Contreras N, Alcaraz-Córdoba T, López-Rodríguez M del M. Utilización de técnicas complementarias en niños con trastornos del espectro autista: una revisión sistemática. Therapeía Estudios y propuestas en ciencias de la salud 2021:45-77.

10. Marto A, Almeida HA, Gonçalves A. Using Augmented Reality in Patients with Autism: A Systematic Review. En: Tavares JMRS, Natal Jorge RM, editores. VipIMAGE 2019, Cham: Springer International Publishing; 2019, p. 454-63. https://doi.org/10.1007/978-3-030-32040-9_46.

11. Khowaja K, Al-Thani D, Banire B, Salim SS, Shah A. Use of augmented reality for social communication skills in children and adolescents with autism spectrum disorder (ASD): A systematic review. 2019 IEEE 6th International Conference on Engineering Technologies and Applied Sciences (ICETAS), 2019, p. 1-7. https://doi.org/10.1109/ICETAS48360.2019.9117290.

12. Montoya-Rodríguez MM, de Souza Franco V, Tomás Llerena C, Molina Cobos FJ, Pizzarossa S, García AC, et al. Virtual reality and augmented reality as strategies for teaching social skills to individuals with intellectual disability: A systematic review. J Intellect Disabil 2022:17446295221089148. https://doi.org/10.1177/17446295221089147.

13. Lorenzo G, Lledó A, Pomares J, Roig R. Design and application of an immersive virtual reality system to enhance emotional skills for children with autism spectrum disorders. Computers & Education 2016;98:192-205. https://doi.org/10.1016/j.compedu.2016.03.018.

14. De Luca R, Leonardi S, Portaro S, Le Cause M, De Domenico C, Colucci PV, et al. Innovative use of virtual reality in autism spectrum disorder: A case-study. Applied Neuropsychology: Child 2021;10:90-100. https://doi.org/10.1080/21622965.2019.1610964.

15. Guillen Lozano FA, Zapata Galarza KS. Aplicación móvil para el aprendizaje del reino fungi en bosques de selva alta con realidad aumentada, gamificación y microlearning. Repositorio Institucional - UCV 2022.

16. León CAA, García-Noguera LJC, Gutiérrez Z del PG, Amórtegui EDR. La mediación virtual un espacio propicio para la formación en investigación en la educación superior. Inclusión y Desarrollo 2020;7:74-88. https://doi.org/10.26620/uniminuto.inclusion.7.2.2020.74-88.

17. Grund FB, Gil DJG, González MLC. Los docentes ante la integración educativa del teléfono móvil en el aula. Revista de Educación a Distancia (RED) 2017.

18. Chacón JP, Marín D, Vidal M-I. Bibliometría aplicada a la gamificación como estrategia digital de aprendizaje. Revista de Educación a Distancia (RED) 2019;19. https://doi.org/10.6018/red/60/05.

19. Ramírez-Montoya M-S, García-Peñalvo F-J. Co-creación e innovación abierta: Revisión sistemática de literatura. Comunicar: Revista Científica de Comunicación y Educación 2018;26:09-18. https://doi.org/10.3916/C54-2018-01.

20. Amar Rodríguez VM. La educación en medios digitales de comunicación. Pixel-Bit 2010.

21. Pérez-Tornero J-M. El futuro de la sociedad digital y los nuevos valores de la educación en medios. Comunicar: Revista Científica de Comunicación y Educación 2005;13:247-58. https://doi.org/10.3916/C25-2005-035.

22. Hijós AQ, Cosculluela CL. Inclusión educativa y tecnologías para el aprendizaje. Ediciones Octaedro; 2022.

23. Castellanos S, Figueroa C. Cognitive accessibility in health care institutions. Pilot study and instrument proposal. Data & Metadata 2023;2:22. https://doi.org/10.56294/dm202322.

Downloads

Published

2023-05-08

How to Cite

1.
Martínez Sánchez R. 360º videos as a tool for social skills training with ASD students. Metaverse Basic and Applied Research [Internet]. 2023 May 8 [cited 2024 Sep. 19];2:34. Available from: https://mr.ageditor.ar/index.php/mr/article/view/30