Metaverse, Society & Education
DOI:
https://doi.org/10.56294/mr202349Keywords:
Metaverse, Society, Education, EditorialAbstract
One of the challenges that the educational system has had to face is the large number of information channels that prevail in communication and social organization, and which require the implementation of specific skills to address new realities. Educational institutions have been immersed in new teacher training plans aimed at improving the quality of teaching and adapting to the rhythms that technology imposes on social behaviors and attitudes. In this sense, scientific and technological advances have left their mark on numerous educational aspects, offering a more hybrid and inclusive system and greater educational autonomy thanks to access to educational resources available both online and through internal platforms, as well as an adapted learning pace. The educational immersion provided by the metaverse must be considered a transcendental element that invites reflection on new teaching approaches capable of absorbing the changes occurring in an increasingly technological society. Therefore, new research in the metaverse is needed from different sectors, since only interdisciplinary analyses can increase the potential of the three-dimensional world, reduce its limitations, and, above all, control the massive sources of data that are propelling us towards a new cyberculture. To achieve this, it will be necessary to reduce the digital divide and promote digital competencies, with the aim of establishing a new educational paradigm that lays the foundations for innovative and adaptable teaching to the needs of the 21st century.
References
González Vallejo R. Metaverse and translation studies: analysis of machine translation. Metaverse Basic and Applied Research. 2023; 2: 1-6. https://doi.org/10.56294/mr202338
Ordoñez Valencia ML, Ordoñez-Zúñiga NL, Mantilla-Ordóñez JC, Garcés Wila ME, Vera Arroyo DM, Coronel Mendez WJ. Analysis of metaverse tools and their impact in educational contexts. Sapienza: International Journal of Interdisciplinary Studies. (2022); 3(2): 610–630. https://doi.org/10.51798/sijis.v3i2.366
V. Márquez I. Metaversos Y Educación: Second Life Como Plataforma Educativa. Revista ICONO 14. Revista Científica De Comunicación Y Tecnologías Emergentes. 2011; 9(2): 151-66. https://doi.org/10.7195/ri14.v9i2.30
Gómez Cano CA, Sánchez Castillo V, Clavijo Gallego TA. Mapping the Landscape of Netnographic Research: A Bibliometric Study of Social Interactions and Digital Culture. Data & Metadata. 2023;2:25. https://doi.org/10.56294/dm202325
Published
Issue
Section
License
Copyright (c) 2023 Rubén González Vallejo (Author)
This work is licensed under a Creative Commons Attribution 4.0 International License.
The article is distributed under the Creative Commons Attribution 4.0 License. Unless otherwise stated, associated published material is distributed under the same licence.