The Metaverse as an Innovative Tool for Teaching Biology in High School
DOI:
https://doi.org/10.56294/mr202371Keywords:
Metaverso, enseñanza de la biología, educación en bachillerato, tecnología educativa, realidad inmersivaAbstract
Introducción: El presente documento expone el potencial educativo del metaverso como herramienta innovadora para la enseñanza de los contenidos científicos de la asignatura de biología dentro del subnivel de bachillerato, considerando los desafíos pedagógicos actuales y las posibilidades que ofrecen los entornos inmersivos para mejorar la comprensión de fenómenos biológicos.
Métodos: Por medio de una revisión teórica y documental de investigaciones de los últimos 5 años, se sistematizo y organizo en torno a categorías clave: conceptualización, aplicaciones, desafíos y oportunidades del metaverso en el proceso enseñanza de la biología.
Resultados: Se identificaron aplicaciones educativas relevantes del metaverso, como la simulación de procesos celulares, la exploración anatómica tridimensional, la recreación de ecosistemas y el uso de laboratorios virtuales. De igual manera, se destacaron beneficios como el aumento en la motivación estudiantil, la personalización del aprendizaje y el fortalecimiento de competencias científicas.
Conclusiones: El metaverso ofrece oportunidades significativas para transformar la enseñanza de la biología en el bachillerato, siempre que su implementación se base en principios pedagógicos sólidos, inclusión y formación docente continua
References
1. Makransky G, Mayer RE. Benefits of immersive virtual reality in learning science: A systematic review. Applied Cognitive Psychology. 2022;36(3):471–85. https://doi.org/10.1002/acp.3903
2. Alvarado MAG. IA´ Tools for the development of investigative skills. LatIA 2023;1:17–17. https://doi.org/10.62486/latia202317.
3. Bair E, Stenerson M, Skolnik A. Using BioDigital Human in biology instruction: engaging students in immersive anatomical exploration. Journal of Science Education and Technology. 2022;31(3):373–83. https://doi.org/10.1007/s10956-021-09942-y
4. Boutahir MK, Hessane A, Lasri I, Benchikh S, Farhaoui Y, Azrour M. Dynamic Threshold Fine-Tuning in Anomaly Severity Classification for Enhanced Solar Power Optimization. Data and Metadata 2023;2:94–94. https://doi.org/10.56294/dm202394.
5. Bowman ND, Jones ML, McMahan T, et al. Virtual nature as an educational tool: exploring environmental science concepts in immersive settings. Environmental Education Research. 2023;29(2):289–304. https://doi.org/10.1080/13504622.2022.2049782
6. Cabero J, Llorente MC. Formación docente y tecnologías emergentes: retos para la enseñanza en contextos digitales. Comunicar. 2020;28(65):25–34. https://doi.org/10.3916/C65-2020-02
7. Cano CAG, Castillo VS. Systematic review on Augmented Reality in health education. Gamification and Augmented Reality 2023;1:28–28. https://doi.org/10.56294/gr202328.
8. Castillo JIR. Augmented reality in surgery: improving precision and reducing risk. Gamification and Augmented Reality 2023;1:15–15. https://doi.org/10.56294/gr202315.
9. Cobo C. La brecha digital en América Latina: nuevos desafíos para la equidad educativa. Revista Iberoamericana de Educación. 2021;87(2):61–77. https://doi.org/10.35362/rie8724689
10. De Jong T, Linn MC, Zacharia ZC. Physical and virtual laboratories in science and engineering education. Science. 2021;371(6524):eaba7294. https://doi.org/10.1126/science.aba7294
11. Dengel A, Essel M, Chouhan J. Teacher readiness for immersive learning: A review of challenges and support systems. Education and Information Technologies. 2022;27:12075–95. https://doi.org/10.1007/s10639-022-11090-5
12. Fowler C. Virtual reality and learning: where is the pedagogy? British Journal of Educational Technology. 2015;46(2):412–22. https://doi.org/10.1111/bjet.12135
13. Gonzalez-Argote D, Gonzalez-Argote J, Machuca-Contreras F. Blockchain in the health sector: a systematic literature review of success cases. Gamification and Augmented Reality 2023;1:6–6. https://doi.org/10.56294/gr20236.
14. Lee L-H, Braud T, Zhou P, Wang L, Xu D, Lin Z, et al. All one needs to know about Metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda. Journal of Latex Class Files. 2021;18(1):1–52. https://doi.org/10.48550/arXiv.2110.05352
15. Líbano JM, Campusano NG, Castillo JP, Oyanedel JC, Cabrera MMY. Psychometric Properties of the Social Media Addiction Scale (SMAS) on Chilean University Students. Data and Metadata 2023;2:91–91. https://doi.org/10.56294/dm202391.
16. Makransky G, Terkildsen TS, Mayer RE. Adding immersive virtual reality to a science lab simulation causes more presence but less learning. Learning and Instruction. 2019;60:225–36. https://doi.org/10.1016/j.learninstruc.2017.12.007
17. Merchant Z, Goetz ET, Cifuentes L, Keeney-Kennicutt W, Davis TJ. Effectiveness of virtual reality-based instruction on students' learning outcomes in K–12 and higher education: A meta-analysis. Computers & Education. 2014;70:29–40. https://doi.org/10.1016/j.compedu.2013.07.033
18. Ministerio de Educación del Ecuador. Currículo de Bachillerato General Unificado. Quito: MINEDUC; 2016.
19. Ministerio de Educación del Ecuador. Lineamientos para el desarrollo del currículo integrado. Quito: MINEDUC; 2022.
20. Neves VR, Djament L. Benefits of the use of telemedicine in patients with obesity: A systematic review. Gamification and Augmented Reality 2023;1:4–4. https://doi.org/10.56294/gr20234.
21. Passig D, Eden S. Enhancing the induction of empathy through virtual reality. Technology, Instruction, Cognition and Learning. 2020;13(1):1–16.
22. Quispe JFP, Huamantumba CFG, Huamantumba EG, Huamantumba AG, Serquen EEP, Carbajal LVR, et al. Quantitative Evaluation of the Impact of Artificial Intelligence on the Automation of Processes. Data and Metadata 2023;2:101–101. https://doi.org/10.56294/dm2023101.
23. Radianti J, Majchrzak TA, Fromm J, Wohlgenannt I. A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education. 2020;147:103778. https://doi.org/10.1016/j.compedu.2019.103778
24. Ramírez LÁ. Artificial Intelligence in Psychological Diagnosis and Intervention. LatIA 2023;1:26–26. https://doi.org/10.62486/latia202326.
25. Riva G, Wiederhold BK. Virtual reality in the treatment of mental disorders: A review of current evidence. Cyberpsychol Behav Soc Netw. 2019;22(3):182–91. https://doi.org/10.1089/cyber.2019.0001
26. Rodríguez-Pérez JA. Augmented reality as an accessory technology in surgery. Gamification and Augmented Reality 2023;1:27–27. https://doi.org/10.56294/gr202327.
27. Sinisterra DV, Barrientos KJ, Villota MAL. Benefits and challenges of artificial intelligence in the Colombian health system. LatIA 2023;1:25–25. https://doi.org/10.62486/latia202325.
28. Slater M, Sanchez-Vives MV. Enhancing our lives with immersive virtual reality. Frontiers in Robotics and AI. 2016;3:74. https://doi.org/10.3389/frobt.2016.00074
29. Suárez YS, Alawi AM, Ricardo SEL. Hospital processes optimization based on artificial intelligence. LatIA 2023;1:19–19. https://doi.org/10.62486/latia202319.
30. Tapia JVM, Gallo VHP, Morales NEM, Chavarrea TLP. Comparison between CAD-CAM and conventional techniques in the manufacture of fixed zirconia prostheses. Data and Metadata 2023;2:90–90. https://doi.org/10.56294/dm202390.
31. Torres ER, Rodríguez RC, Briñez ET. Use of AI to improve the teaching-learning process in children with special abilities. LatIA 2023;1:21–21. https://doi.org/10.62486/latia202321.
32. Triantafyllou SA. A detailed study on implementing new approaches in the Game of Life. Data and Metadata 2023;2:95–95. https://doi.org/10.56294/dm202395.
33. UNESCO. Marco de competencias de los docentes en materia de TIC. París: Organización de las Naciones Unidas para la Educación, la Ciencia y la Cultura; 2021.
34. Villarroel J, Briones G. Didáctica de las Ciencias Naturales para la educación media. Quito: Ediciones Universitarias; 2019.
Published
Issue
Section
License
Copyright (c) 2023 Andrea Eloisa Monroy Villon (Author)

This work is licensed under a Creative Commons Attribution 4.0 International License.
The article is distributed under the Creative Commons Attribution 4.0 License. Unless otherwise stated, associated published material is distributed under the same licence.